Supporta il tuo Forum su Patreon!
 
  > Register  
  > Calendar  
  > Member List  
 
  > Support your Forum  
  > Today's Posts  
   

Go Back   netgamers.it > Gaming > MMORPG > Elite: Dangerous

Reply
 
Thread Tools Rate Thread
Old 10th June 2020, 08:18   #1
Apocalysse[TSA]
:asd:
 
Apocalysse[TSA]'s Avatar
 
Join Date: Jun 2000
Location: Un po quì ed un po li
Posts: 5,773
Fleet Carrier: Rilasciate

Quote:
These monolithic mega ships are a mobile base of operations for you and anyone you want to welcome aboard. With a 500-light-year jump range, Fleet Carriers provide a new platform for deep-space exploration and long-range travel, equipped with every essential you could ever need. No matter where you are in space, you’re home on a Fleet Carrier.


Offering a range of on-board services, capabilities, and customisation options, Fleet Carriers are truly tailored to suit your play style, offering you the ability to rearm, refuel, and repair on-the-go. Here are six great features making Fleet Carriers well worth purchasing in Elite Dangerous.


Deep Space Exploration
Exploring the far reaches of our galaxy can be a long and daunting journey. With Fleet Carriers running on newly discovered element Tritium, you can now make staggering jumps of up to 500 light-years, enabling you to establish a forward operating base and explore surrounding systems. Top up fuel reserves by mining ice asteroids to prepare for the long journey home.


A new source of income
You have to spend money to make money, and there are plenty of ways to do both on your Fleet Carrier. Owners can impose stiff tariffs for visitors who wish to use their ship’s services, letting you earn extra when Commanders sell bonds, buy modules, and more. Any funds you accrue will deposit directly into your Fleet Carrier’s bank, and you can withdraw them at any time. Whether you’re feeling relaxed or ruthless, the finances are up to you.


Your own personal shipyard
Fleet Carriers let you bring the whole crew along for the ride. With ample room for a range of craft both above and below deck, it’s never been easier to organise your squadron. Each Fleet Carrier has 16 landing pads, allowing for eight large ships, four medium ships, and four small ships in total. Touch down and browse potential upgrades, or take the party to a new system. Your Fleet Carrier’s capacity, services, and local Superpower reputation is visible to everyone at a glance.


Control Landing Clearance
Who comes aboard your Fleet Carrier is entirely your call. Choose whether only friends have docking permission, extend the invitation to squadron members, or throw open the gates to anyone with a pulse. An additional setting lets you control if Commanders with notoriety can dock, letting you give refuge to criminals or protect your good name. Visitors can see what your Fleet Carrier’s focus is via the interface, whether that’s mining, bounty hunting, pirating, and more.


Upgrade with a range of services
Fleet Carriers are powerful, versatile, and purpose-built to work for you. Optimise your experience by adding extra features, from Universal Cartographics and Outfitting, to your own personal Redemption Officer. Keep it quiet and you might even decide to invite along a fence, who’ll facilitate the trade of illegal cargo on-board. Your Fleet Carrier, your rules.


Keep your carrier jump ready
Like any good Commander, you’ll need to employ a trusty crew to run all of the operations. Your Deck Officer, for example, is responsible for day-to-day maintenance, navigation, weaponry, and other duties. In addition, each service you introduce corresponds to a Head Crew Member. Provided you’ve got the credits to cover upkeep costs, you can turn your Fleet Carrier into its own micro economy.

Allora, prime impressioni che ieri è stato il delirio in quanto con la sincronizzazione dei server non funzionava una mazza:

=> "A new source of income" è puro scam, non ti puoi fare soldi con i metodi che dicono loro, al massimo coi combat bond o dati cartografici che li possono arrivare a decine di milioni ed in caso di esplorazioni lunghe a qualche centinaio, ma quanti sono i casi ? Di sicuro non certo vendendo gruppi di moduli o coi servizi della FC quali il refuel / restock / rearm che poche decine di miliaia di crediti.

=> I costi di gestione attuali sono ottimi, uno che ha 6Miliardi può comprarsela tranquillamente ed avere una base mobile dal costo di 8,2M / settimana + costo salto (75K) + carburante e gli avanzano soldi per diversi rebuy di diverse navi.

=> Il refuel dal cargo dalla FC è confusionario e non chiaro: Hai comprato Tritium dai giocatori ? Sticazzi, non esiste un tasto "TRANSFER TO FUEL DEPOT", ma devi passare per il cargo della tua nave attraverso il menu 4 dove normalmente si amministra il cargo della propria nave, li c'è una nuova voce che si chiama "TRANSFER", da li trasferisci dal cargo della FC al cargo della tua nave, dopo clicchi nel menu di amministrazione della FC e lo doni al FUEL DEPOT
Ma chi cazz lo ha pensato ? Tra l'altro questo rende impossibile la navigazione remota della FC, perchè se tu volessi portare la FC in una certa posizione e la carichi di carburante, una volta finito il carburante del FUEL DEPOT, non hai modo di spostarlo dal cargo a li. In sostanza hai una CREW che paghi settimanalmente che si gratta di coglioni


=> Il costo dello shipyard e quello per cambiare i moduli (che servono per permettere agli altri giocatori di cambiarli, ma non al proprietario), costano troppo: 6,5M e 5M a settimana, anche considerato che la metà della funzionalità non verrà mai usato da nessuno sano di mente: comprare astronavi e moduli a stock a prezzo pieno


Detto questo, la FC è altamente gestibile in solo all'interno e poco lontani dalla bolla (AKA finchè puoi riempirla di carburante e tornare), hai una flotta che ti porti in giro per vari utilizzi: andare a Robigo e nelle Pleyadi in tempi ridotti, magari portando i compagni di wing o dando una base appoggio durante la guerra o per generare influenza. Insomma è valida, ma va ulteriormente raffinata da diverse cahate senza senso !

My 2 cents
__________________
John Jameson - "It was supposed to target their hyperdrives. That’s what they told me. Just the hyperdrives. So we’d be safe again. So we could live without fear. Well, it did a hel of a lot more than that. .[..] "
Apocalysse[TSA] is offline   Reply With Quote
Reply

Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:26.



Copyright 2017-2024 by netgamers.it